BEGIN:VCALENDAR
PRODID:-//Grails iCalendar plugin//NONSGML Grails iCalendar plugin//EN
VERSION:2.0
CALSCALE:GREGORIAN
METHOD:PUBLISH
BEGIN:VEVENT
DTSTAMP:20260911T074728Z
DTSTART;TZID=Europe/Berlin:20230519T090000
DTEND;TZID=Europe/Berlin:20230520T170000
SUMMARY:Action in Games
UID:20260911T075023Z-iCalPlugin-Grails@philevents-web-6cf9979bf7-fp9jc
TZID:Europe/Berlin
LOCATION:Lausitzer Str. 21a\, Berlin\, Germany
DESCRIPTION:<p>The workshop is dedicated to themes that pertain to action and subject positioning in a game. We invite submissions on issues that relate to the character of action in relation to interactivity with the system\, subjectivity and avatarhood\, fictionality and virtual actions\, gameness\, perception of objects and environments\, depiction and the status of the image\, and issues that pertain to ethics and aesthetics.</p>\n<p>Examples of questions that can be addressed are:</p>\n<ul>\n<li>What is the psychological structure of gaming acts?</li>\n<li>How should we evaluate moral norms in the context of play?</li>\n<li>What are you doing when you are acting in virtual worlds?</li>\n<li>What is the relation between the physical actions of the player and their ludic and narrative representations?</li>\n<li>What forms of aesthetic appreciation are peculiar to action in games?</li>\n<li>What forms of intentionality and subjectivity are found in avatar-based actions?</li>\n<li>How do avatars occupy fictional and real roles?</li>\n<li>How is action in games tied to the perception of affordances?</li>\n</ul>
ORGANIZER:
METHOD:PUBLISH
END:VEVENT
END:VCALENDAR
