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SUMMARY:Philosophical Approaches to Games and Gamification: Ethical\, Aesthetic\, Technological and Political Perspectives (second call)
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DESCRIPTION:<p><strong>CALL FOR SUBMISSIONS</strong></p>\n<p><strong>for a topical issue of <em>Open Philosophy</em></strong></p>\n<p><strong>PHILOSOPHICAL APPROACHES TO GAMES AND GAMIFICATION: ETHICAL\, AESTHETIC\, TECHNOLOGICAL AND&nbsp\;POLITICAL PERSPECTIVES</strong></p>\n<p><strong><br> </strong></p>\n<p><strong>second call</strong></p>\n\n\n<p><em>Open Philosophy</em>&nbsp\;(https://www.degruyter.com/opphil</a>) invites submissions for the topical issue " Philosophical Approaches to Games and Gamification: Ethical\, Aesthetic\, Technological and&nbsp\;Political Perspectives\," edited by Giannis Perperidis (Panteion University\, Greece). &ensp\;&ensp\;&ensp\;</p>\n\n<p><strong>DESCRIPTION</strong>&nbsp\;</p>\n\n<p>This special issue aims at exploring innovative philosophical approaches on games and gamification. Numerous philosophers in various historical periods attempted to explore the ontological\, ethical\, political and&nbsp\;economic foundations of play and games. From Heraclitus to Kant\, Nietzsche and&nbsp\;most recent scholars\, play and games&nbsp\;are related to aesthetic\, temporal\, ontological\, and&nbsp\;political matters. Digital games and&nbsp\;virtual worlds have challenged typical boundaries of thought in the before-mentioned fields. A philosophy of games and&nbsp\;virtual worlds needs to approach old and&nbsp\;new ways we perceive play and games and&nbsp\;address issues deriving from aspects such as virtual reality\, playing vs games&nbsp\;in the analogue or digital worlds and&nbsp\;digital games&nbsp\;production.</p>\n<p><br> </p>\n<p>Moreover\, an important issue concerning the relation of games and&nbsp\;society is gamification. In a broad sense\, gamification&nbsp\;means the transition of gaming categories of thought\, habits and structures into &ldquo\;real&rdquo\; procedures such as communication in online platforms\, structuring of working spaces\, personal development or even the &ldquo\;credit system&rdquo\;. Gamification&rsquo\;s consequences have not yet highlighted in depth: the way &ldquo\;platform capitalism&rdquo\; works\; the way workers are bound to companies via aesthetically designed &ldquo\;treats&rdquo\;\; the shaping of working hours and&nbsp\;space\; the digitally designed smart cities\; the way politicians acquire and&nbsp\;fascinate their audience\; the way &ldquo\;nudge&rdquo\; works. All of the abovementioned elements of gamification&nbsp\;need to be evaluated in regard to their ethical and&nbsp\;political implementations.</p>\n<p>Contributions may address (but not be limited to) the following topics:</p>\n<p><br> </p>\n<ul>\n<li>\n<p>Revisions of older philosophical approaches to play and games.</p>\n</li>\n<li>\n<p>Innovative aesthetic issues concerning digital games&nbsp\;(are digital worlds works of art? What kind of temporality do digital worlds entail?).</p>\n</li>\n<li>\n<p>What is the essence of virtual reality created by digital games? What affordances does it generate? Does it entail ontological\, metaphysical and/or representational issues?</p>\n</li>\n<li>\n<p>Power relations and&nbsp\;digital worlds.</p>\n</li>\n<li>\n<p>Gaming production and&nbsp\;philosophical issues (ethical\, political and/or economic matters)</p>\n</li>\n<li>\n<p>Is gamification ethical? How should we assess the political communication of political leaders who attempt to fascinate their audience through gamifying techniques and&nbsp\;technologies? How are modern technical artifacts influenced by gamification? What are the consequences of Virtual Reality in production? How is it used and&nbsp\;how can it be ethically and&nbsp\;politically evaluated?</p>\n</li>\n<li>\n<p>Technological issues concerning digital games and/or gamification&nbsp\;technologies and/or gamified technologies.</p>\n</li>\n</ul>\n<p>We especially welcome contributions that raise (and/or attempt to answer) philosophical questions regarding technical and&nbsp\;economic dimensions of the before-mentioned topics.</p>\n<p><br> </p>\n<p>Authors publishing their articles in the special issue will benefit from:&nbsp\;</p>\n<p>&nbsp\;&middot\; transparent\, comprehensive and&nbsp\;fast peer review\,&nbsp\;</p>\n<p>&nbsp\;&middot\; efficient route to fast-track publication and&nbsp\;full advantage of De Gruyter's e-technology.</p>\n\n<p>Because <em>Open Philosophy</em>&nbsp\;is published under an Open Access model\, as a rule\, publication costs should be covered by so called Article Publishing Charges&nbsp\;(APC)\, paid by authors\, their affiliated institutions\, funders or sponsors.&nbsp\;</p>\n\n<p>Authors without access to publishing funds are encouraged to discuss potential discounts or waivers with Managing Editor of the journal Katarzyna Tempczyk (katarzyna.tempczyk@degruyter.com</a>) before submitting their manuscripts.&nbsp\;</p>\n\n\n<p><strong>HOW TO SUBMIT</strong>&nbsp\;</p>\n\n<p>Submissions will be collected until March 31\, 2025.&nbsp\;</p>\n<p><br> </p>\n<p>To submit an article for the special issue of <em>Open Philosophy</em>\, authors are asked to access the online submission system at:&nbsp\; http://www.editorialmanager.com/opphil/</a>&nbsp\;</p>\n\n<p>Please choose as article type: <strong>Games and Gamification</strong></p>\n\n<p>Before submission the authors should carefully read over the Instruction for Authors\, available&nbsp\;</p>\n<p>at: https://www.degruyter.com/publication/journal_key/OPPHIL/downloadAsset/OPPHIL_Instruction%20for%20Authors.pdf</a></p>\n\n<p>All contributions will undergo critical review before being accepted for publication.&nbsp\;</p>\n\n<p>Further questions about this thematic issue can be addressed to Giannis Perperidis at johnperpe@gmail.com</a>.&nbsp\;In case of technical problems with submission\, please contact AssistantManagingEditor@degruyter.com</a>&nbsp\; &nbsp\;&nbsp\;</p>\n\n<p>Find us on facebook: https://www.facebook.com/DGOpenPhilosophy</a> <br></p>\n
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