BEGIN:VCALENDAR PRODID:-//Grails iCalendar plugin//NONSGML Grails iCalendar plugin//EN VERSION:2.0 CALSCALE:GREGORIAN METHOD:PUBLISH BEGIN:VEVENT DTSTAMP:20240329T121311Z DTSTART;TZID=Europe/London:20171106T184500 DTEND;TZID=Europe/London:20171106T184500 SUMMARY:Games\, Values and AI UID:20240329T121311Z-iCalPlugin-Grails@philevents-web-6f97df9687-7c6q9 TZID:Europe/London LOCATION:Cambridge\, United Kingdom DESCRIPTION:
*Notice: Extended deadline*
\nThis workshop aims to bring together researchers from different backgrounds to explore the philosophical and social issues raised by games as inspiration\, model\, testbed or context for Artificial Intelligence.
\nBackground
\nArtificial intelligence research has been linked with games at least since Claude Shannon proposed chess playing as an ideal problem for AI researchers to tackle. More recently\, companies pursuing machine learning and AI today often use videogames as &ldquo\;model organisms&rdquo\; or &ldquo\;test environment&rdquo\;&mdash\;i.e. as platforms for testing\, developing and illustrating their accomplishments.
\nAt the same time\, artificial intelligence also plays an important role within the videogame industry. Videogame developers routinely create artificial agents that human players can interact with (or compete against)\, they implement AI technologies within games in other ways or use it in the generation of the game itself. Furthermore\, the stories that are told within videogames draw on and shape narratives about the future of AI and impacts it might have on our lives.
\nPossible topics
\nWe welcome contributions from any field of research that illuminates the philosophical and social dimensions of AI in relation to games. Possible topics include (but are in no way limited to):
\nEthical dimensions of AI and games.
\nAre there limits to the kinds of fictive scenarios one ought to play out in videogames? (e.g. &ldquo\;gamer&rsquo\;s dilemma&rdquo\;\, violence in videogames).
\nDoes it make a difference whether one is playing against humans or artificial agents?
\nIs it possible to care for or have dependent relationships with AIs in games?
\nNarratives of AI.
\nHow are AIs represented within the stories told by videogames?
\nWhat narratives are promoted by AIs playing (and winning) against humans?
\nHow do videogames affect the reception and understanding of AI in society?
\nGames in AI research.
\nHow have games influenced academic AI research?
\nMethodological advantages and pitfalls of using games as &ldquo\;model organisms&rdquo\;.
\nWhat notion of intelligence is promoted by focusing on game-playing?
\nIntelligence and game-playing.
\nCan videogames replace or complement the Turing Test?
\nWhen can an AI be said to be acting (as opposed to merely producing an output)?
\nBelievability of AIs\, e.g. can we distinguish the illusion of intelligence from truly intelligent or distinctively &ldquo\;human-like&rdquo\; playing?
\nAesthetics and art theory of games.
\nWhat aesthetic value can AI bring to games?
\nWhat would it take for an AI to be recognised genuinely creative?
\nIs the distinction between game and reality challenged e.g. by the implementation of advanced AI or augmented reality?
\nDetails
\nSubmission format: Send a 200-300 word abstract (excluding references)\, prepared for anonymous review\, together with separate documents containing contact details.
\nSubmit to: rn330@cam.ac.uk\, subject headline: &ldquo\;Games\, Values and AI&rdquo\;.
\nDeadline for submission: 31 October 2017
\n*Extended deadline*: 6 November 2017.
\nNotification of acceptance: 10 November 2017
\nWorkshop date: 15 December 2017
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