Games, Values and AI

December 15, 2017
Leverhulme Centre for the Future of Intelligence, University of Cambridge

Cambridge
United Kingdom

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This workshop aims to bring together researchers from different backgrounds to explore the philosophical and social issues raised by games as inspiration, model, testbed or context for Artificial Intelligence.

Background

Artificial intelligence research has been linked with games at least since Claude Shannon proposed chess playing as an ideal problem for AI researchers to tackle. More recently, companies pursuing machine learning and AI today often use videogames as “model organisms” or “test environment”—i.e. as platforms for testing, developing and illustrating their accomplishments.

At the same time, artificial intelligence also plays an important role within the videogame industry. Videogame developers routinely create artificial agents that human players can interact with (or compete against), they implement AI technologies within games in other ways or use it in the generation of the game itself. Furthermore, the stories that are told within videogames draw on and shape narratives about the future of AI and impacts it might have on our lives.

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University of Leeds

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