CFP: Electronic Visualisation and the Arts

Submission deadline: January 22, 2012

Conference date(s):
July 10, 2012 - July 12, 2012

Go to the conference's page

Conference Venue:

British Computer Society
London, United Kingdom

Topic areas



ideas and concepts in culture, heritage the arts and sciences: digital arts, sound, music, film and animation, 2D and 3D imaging, European projects, archaeology, architecture, social media for museums, heritage and fine art photography, medical visualisation and more

Offers of Papers, Demonstrations and Workshops by 22nd January 2012

A feature of EVA London is its varied session types. We invite proposals of papers, demonstrations, short performances, workshops or panel discussions. Demonstrations and performances will be an important part of this year's conference. We especially invite papers or presentations on topical subjects, and the newest and cutting edge
technologies and applications. Only a summary of the proposal, on up to one page, is required for selection. This must be submitted electronically according to the instructions on the EVA London website. Proposals may be on any aspect of EVA London's focus on visualisation for arts and culture, heritage and medical science, broadly interpreted. Papers are peer reviewed and may be edited for publication as hard copy and online. Other presentations may be published as summaries or as papers.

If your proposal is a case study, we will be looking for discussions of wider principles or applications using the case study as an example. A few bursaries for EVA London registration fees will again be available if you don't have access to grants.

EVA London's Conference themes will particularly include new and emerging technologies and applications, including but not limited to:

  • Visualising ideas and concepts 
  • Imaging and images in museums and galleries 
  • Digital performance 
  • Music, sound, film and animation
  • Medical humanities
  • Reconstructive archaeology and architecture 
  • Digital and computational art and photography 
  • Visualisation in museums, historic sites and buildings 
  • Immersive environments
  • Technologies of digitisation 
  • 2D, 3D and high definition imaging
  • Virtual and augmented worlds 
  • Web 2.0 and 3.0 technologies in art and culture 
  • Digital visualisation of performance and music

Supporting material

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