Computer Game Space – Concept, Form and Experience
Bergen
Norway
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Player experience and dynamics in computer games are structured around apparent spatial relations inside the gameworld. It is furthermore common to use spatial metaphors such as “action space”, “possibility space”, “experiential space” to explain central aspects of these games. For information about the conference please visit 2013.gamephilosophy.org and gamephilosophy.org. A wiki-based bibliography for the conference theme will be made available.
Olav Asheim
Kristine Jørgensen
Rune Klevjer
Stephan Günzel
Gordon Calleja
Patrick Coppock
Olli Tapio Leino,
John Richard Sageng, program committee chair
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